| |
|
Click
for PDF version
Chad
A. Bordwell
Madison, WI
Cell: 608-438-8295
Work: 608-830-6109
Email: chad@black-13.com
Education
| -
American Animation Institute |
1994-95
North Hollywood, CA. Various Classes |
| -
Hawkeye Institute of Technology |
May
1993, Waterloo, IA Associate of Applied
Arts, Commercial Art with Honors |
| -
Belle Plaine Community High School |
May
1987, Belle Plaine, IA Emphasis on Art
|
Skills
-
Basic C Scripting using UltraEdit |
-
Radiant Level Editor for Quake2, Quake3,
and Doom3 Engines |
-
Lightwave7 3-D Modeling Program |
-
Photoshop |
| -
Dreamweaver HTML Editor |
-
Talented Artist when using traditional
tools as well |
Work
History
| -
Senior Scripter on Wolfenstein Sequel |
| In
charge of the game play and scripting all
events of six levels which includes AI,
mover scripting, event creation.
Delivering by the desired date.
The "go to" person for scripting
problem solving and suggestions
|
| -
Level Designer, 3-D Modeler, and Scripter
on Quake 4. |
| To
be brief, I roughed out the level designs
and game flow.
Then using Lightwave 7 created various
world models.
Once the levels were designed I scripted
the gameplay and the AI, as well as
events to happen.
|
| -
Level Designer on Jedi Knight II: Jedi
Outcast |
| Worked
on finalizing many of the multiplayer
levels.
|
| -
Level Designer and Scripter on Return
to Castle Wolfenstein |
| I
worked at Gray Matter Studios
on loan from Activision. There I worked
on level design polish which included
making the levels more "AI friendly"
along with making the levels appear
to connect logically and adding changes.
I also wrote the scripts for many levels
of the game. This included scripting
the level events, AI movements and behaivior,
as well as sounds and level balance.
The scripting was a typed out script
in basic C.
|
| -
Designer on Civilization: Call to Power
& Call to Power 2 |
| Focused
on game balance and overall game design.
|
| -
Production Tester |
| Worked
with the design teams at their studios
to lock down game flow and game balance
as well as design suggestion to help
them get to beta and gold production
goals. Spent many weeks working with
industry leaders such as id Software
and Raven Software. Production
tester on the following titles: Quake
III Arena, Hexen II Mission Pack: Portal
of Praevus, Soldier of Fortune, Tony
Hawk Pro Skater (N64), & Dark Reign
II.
|
| -
Quality Assurance Lead on Drakan
& Sin |
| Led
a team of seven testers to ensure daily
tasks were being completed and daily
paperwork and code release tasks. Also
tested the game. "As a side
note: although Sin is usually considered
to be a Quality Assurance caused disaster
I assure you all the shipped bugs were
well known by the development team prior
to release."
|
| -
Quality Assurance Tester
|
| Grunt
tester to ensure minimal design and
program bugs. Worked on the following
titles: Dark Reign, Quake II, Quake
II Mission Pack: Ground Zero, Heretic
II, Quake III Arena, Quake II (Mac),
Tenchu (Playstation), Tony Hawk
Pro Skater (Playstation), Toy Story
2 (Playstation), & others.
|
| -
Technical Support |
| Answered
game related questions from Activision
customers through phone and email support.
|
|
| |
|
|
|